Technical Artist. Programmer.
2017 - 2018
- Unreal Engine 4 Materials (PBR and custom unlit)
- Unity Shaders
- Substance Designer (with Marmoset Toolbag for rendering)
- Maya (rigging)
- Houdini (visual effects)
In addition to my work on personal and collaborative game projects, I have done a variety of independent technical
art projects to learn and experiment with different areas of the field.