Technical Artist.  Programmer. 
                        
                        2017 – 18
                        
                        
                            
2 people
                        
                        
                            
4 months
                        
                        
$info
                        
                        
                        
                            
website
                        
                        
                        
                            
                            steam
                        
                        
                            
itch.io
                        
                        
                            
jam-page
                        
                        
                            
blog
                        
                    
                    $sub
                    
                    
                        Key Skills
                        
                             - Teamwork
- Visual communication
- Tech Art
Responsibilities
                             - Establishment of a visual aesthetic
- Production of PBR and custom shader-based materials
- Construction of game environments
- Creation of tools to procedurally generate environment geometry
- Production and optimization of game code
Tools Used
                             - Unity, C# (shader, game, and editor code)
- Photoshop (textures)
                    Soul is the masters thesis project for Game Designer Kees Luyendijk (Indiana University, 2018) on which I served as a technical artist and programmer.