- Rapid prototyping
- Learning new tools
- Custom procedural geometry generation for trails and UI
- Extensible component framework for behavior composition
- Flocking system for enemy movement supporting group cohesion, obstacle avoidance, and player tracking
- Godot, GDScript, GLSL (gameplay, visuals)
- Bfxr (sound effects)
- Blender (3D assets)
- Photoshop (textures)
Hyperspace Drifter is a classic vertically-scrolling shoot 'em, as well as my first project using the open-source Godot game engine.
With health as your only resource you must balance offensive capabilities, time manipulation, and the ability to construct drones all while avoiding a constant barrage of enemies.